Non-rigid Surface from Motion
Notes:
- Original NRSFM paper?
https://www.cs.dartmouth.edu/~lorenzo/Papers/TorrHertzBreg-pami08.pdf - A Phd thesis [Kumar] https://openresearch-repository.anu.edu.au/handle/1885/164278?mode=full
Source: Kumar
- The problem with dynamic or non-rigid scenes:
if we project a scene point into a camera image plane, there will be several possible 3D configurations! - Allowing arbitrary deformations makes the 3D reconstruction an ill posed problem (underconstrained) –> need to make additional assumptions about the object or scene (make more constraints)!
Source: lamarca-2020 See also: nrsfm-in-defslam , sfm
NRSfM (non-rigid structure from motion)
- batch processing of images to recover deformation
- computationally demanding — slower than SfT
Orthographic NRSfM
- usually fails with very large deformations
- uses an orthographic camera projection/model
- (weak approximation to the perspective camera) — a limitation, as many vision-related applications have a significant perspective effect
- exploits
- spatial constraints
- temporal constraints
- spatiotemporal constraints
- usually ok for small deformations, but not for very large deformations
Perspective NRSfM
- the perspective camera model is more accurate than the orthographic one
- also uses the isometry assumption (as in SfT methods), which has produced good results in NRSfM
- Parashar 2018 “Isometric NRSfM” [6] local method that handles occlusions and missing data well